I designed the interaction for the first version of the app from scratch.
On this project, I worked with another designer who put the visual design for the app together. The slideshow here has a few screen captures that showcase the final app.
An exploration of my design work
Often, when requirements are vague and still being researched, I rapidly break through early ideas to get the conversation going. Having tangible ideas on paper help us communicate. Sometimes I find something in the process worth adding that we didn't originally think of. For our mobile project, I first rapidly went through many brainstorms and sketches in what you might call "ideation" time. We didn't jump the gun, though. This included mind-maps, personas, and scenarios.
User stories emerge and I frequently sketched early ideas around how the personas could accomplish these tasks. I wireframed the interaction for both the iPhone and the iPad form factors independently.
Shortly thereafter, I am ready to dive deeper into medium fidelity. I go from a single sketch to a series of wireframes telling a story. I start drawing out details and more intricate interactions.
Sometimes as frequently as every 2-3 days, I present the wireframes to the greater design team. Collaboration is key to gather feedback and iterate on ideas quickly. I present the designs in the context of our personas as I describe the story.
Eventually product management refines the requirements for our task management app, and my design work for the first version of the app officially starts. After refocusing the user stories around our requirements, I continue to design how to meet those user needs.
After each of many design iterations, I playback the ideas to other designers, product management, our executive for continuous feedback. Most importantly, I present ideas with our clients, helping to refine our requirements.
In the absence of a dedicated Task Analyst and prototype developer, I run what I call "informal" user evaluations of my wireframes when I am close to a final set of designs.
To be continued... (under construction)
In the absence of a dedicated Task Analyst and prototype developer, I run what I call "informal" user evaluations of my wireframes when I am close to a final set of designs.
To be continued... (under construction)
The previous design work shown above is intended only to showcase my skills. The designs are not part of IBM’s statements regarding its products, plans, directions, and intentions.